The aim of this project was to recreate a number of areas from Alien: Isolation within Call of Duty: Black Ops III. The project uses models from Alien: Isolation and was an exercise for me to learn material types, mapping, lighting techniques, scripting practices and community involvement. Initially started in September 2016, this map has gone from a tutorial for me to a passion project and I've supported it with large updates (the last of which launching this month) since its initial release in December 2016.
http://alienisolationzombies.mattfiler.co.uk
https://steamcommunity.com/sharedfiles/filedetails/?id=817550789
https://github.com/MattFiler/zm_alien_isolation
Final Trailer